
EliasVance
3D Modeler
Crafting immersive digital worlds and characters with precision and artistic flair.
Highly creative and detail-oriented 3D Modeler with 6 years of experience specializing in game development and visual effects. Proficient in a wide array of industry-standard software, including Maya, ZBrush, and Substance Painter, with a strong understanding of PBR workflows and optimization techniques. Proven ability to translate complex concepts into high-quality 3D assets, from organic characters to intricate hard-surface environments. Adept at collaborating with cross-functional teams to deliver projects on time and within scope. Eager to contribute innovative modeling solutions to a dynamic and forward-thinking studio.
PixelForge Games - Los Angeles, CA
Senior 3D Modeler August 2021 to Present 4 years & 11 months
Optimized complex models for real-time rendering, reducing polygon counts by an average of 25% without compromising visual quality.
Mentored junior modelers on best practices for topology, UV mapping, and PBR texturing workflows.
Collaborated closely with concept artists and animators to integrate assets seamlessly into game engine (Unreal Engine 5).
Vanguard Studios - San Francisco, CA
3D Modeler June 2018 to July 2021 3 years & 2 months
Created realistic textures and materials using Substance Painter and Designer, enhancing visual fidelity across multiple projects.
Participated in daily stand-ups and weekly review sessions, providing constructive feedback and iterating on models based on team input.
Successfully delivered over 150 unique assets for 5 major projects within tight deadlines.
Savannah College of Art and Design (SCAD)
Bachelor of Fine Arts (September 2014 to May 2018)
Project 'Aetheria' - Environment Lead
Lead Environment Artist (March 2022 to November 2023)
- https://www.example.com/aetheria-project
Personal Project: 'Cyberpunk Alley'
Solo Artist (January 2020 to June 2020)
- https://www.artstation.com/artwork/cyberpunk-alley
Certified Professional in Autodesk Maya
Autodesk (September 2019 to September 2022)
- https://www.autodesk.com/certification
Substance Painter Masterclass
Allegorithmic (Adobe) (November 2018 to December 2018)
- https://www.adobe.com/substance3d
- Autodesk Maya
- ZBrush
- Substance Painter
- Substance Designer
- Blender
- Unreal Engine
- Unity 3D
- Marvelous Designer
- PBR Texturing
- Retopology & UV Mapping
- Hard Surface Modeling
- Organic Modeling